This course introduces the fundamental concepts and techniques of 2D graphics programming using Java for mobile applications. Students will learn the essentials of rendering graphics, handling user input, and creating interactive visual elements. Topics include basic drawing primitives, coordinate systems, color models, image manipulation, and animation techniques. Practical exercises and projects will emphasize applying these concepts to develop engaging graphical user interfaces (GUIs) for mobile platforms. By the end of the course, students will have a solid understanding of Java's 2D graphics capabilities and the skills to design visually appealing and responsive mobile applications.
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| Expiry period | Lifetime | ||
| Made in | Arabic | ||
| Last updated at | Mon Apr 2025 | ||
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| Total lectures | 0 | ||
| Total quizzes | 0 | ||
| Total duration | 0 Hours | ||
| Total enrolment |
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| Number of reviews | 0 | ||
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| Short description | This course introduces the fundamental concepts and techniques of 2D graphics programming using Java for mobile applications. Students will learn the essentials of rendering graphics, handling user input, and creating interactive visual elements. Topics include basic drawing primitives, coordinate systems, color models, image manipulation, and animation techniques. Practical exercises and projects will emphasize applying these concepts to develop engaging graphical user interfaces (GUIs) for mobile platforms. By the end of the course, students will have a solid understanding of Java's 2D graphics capabilities and the skills to design visually appealing and responsive mobile applications. | ||
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